Global Config_Gput 0 into item 1 of Config_G--put clickOn() - 10 into clickOn_Wset the visibility of sprite clickOn_W = TRUEput clickOn() - 9 into clickOn_Wset the visibility of sprite clickOn_W = FALSEgo to the frameGlobal Config_Gput 1 into item 1 of Config_G--put clickOn() - 10 into clickOn_Wset the visibility of sprite clickOn_W = TRUEput clickOn() - 11 into clickOn_Wset the visibility of sprite clickOn_W = FALSEnothingGlobal Config_Gput 0 into item 2 of Config_G--put clickOn() - 10 into clickOn_Wset the visibility of sprite clickOn_W = TRUEput clickOn() - 9 into clickOn_Wset the visibility of sprite clickOn_W = FALSEGlobal Dmovie_Gput "PhotoBr"&clickOn()-8 into Dmovie_GpuppetSound 0--go to "Dmovie"put clickOn() into clickOn_Wset the visibility of sprite clickOn_W = FALSEupdatestage--Wtime 0.2put clickOn() into clickOn_Wset the visibility of sprite clickOn_W = TRUE--go to "Config"Global Config_Gif machineType() = 256 and the colorDepth <= 8 then alert "Please Change of Display !!"else put 1 into item 2 of Config_G -- put clickOn() - 10 into clickOn_W set the visibility of sprite clickOn_W = TRUE put clickOn() - 11 into clickOn_W set the visibility of sprite clickOn_W = FALSE end ifif soundBusy(1) then nothingelse puppetSound "MenuBGM"end ifput clickOn() into clickOn_Wset the visibility of sprite clickOn_W = FALSEupdatestage--Wtime 0.2put clickOn() into clickOn_Wset the visibility of sprite clickOn_W = TRUE--QuitGlobal Dmovie_Ggo to movie Dmovie_GGlobal Config_Grepeat with n = 2 to 11 set the visibility of sprite n = FALSEend repeat--MovieSizeif item 1 of Config_G = 0 then set the visibility of sprite 2 = TRUEelse set the visibility of sprite 3 = TRUEend if--PhotoSizeif item 2 of Config_G = 0 then set the visibility of sprite 4 = TRUEelse set the visibility of sprite 5 = TRUEend if--SoundVolumeput item 3 of Config_G + 6 into SV_Wset the visibility of sprite SV_W = TRUEgo to "Menu"Global Dmovie_Gput "MovieBr"&clickOn()-1 into Dmovie_GpuppetSound 0--go to "Dmovie"put clickOn() into clickOn_Wset the visibility of sprite clickOn_W = FALSEupdatestage--Wtime 0.2--repeat with n = 1 to 24 set the visibility of sprite n = TRUEend repeat--go to the frame + 1repeat with n = 6 to 11 set the visibility of sprite n = FALSEend repeat--put clickOn()-10 into Volume_Wset the visibility of sprite Volume_W = TRUE--Global Config_Gput Volume_W-6 into item 3 of Config_G--if item 3 of Config_G > 0 then put 255/5*integer(item 3 of Config_G) into Volume_W set the volume of sound 1 = Volume_Welse set the volume of sound 1 = 0end if